Video from the C64 game "Flip And Flop" This video is downloadable too in a better quality. (see below) more Infos to this title by Lemon64.com More Infos about this videoproject at our homepage Topics: c64, flip, and, flop
Single-segment speed run of Jak II on Hero Mode completed on June 30 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Thanks to Radix for all he does and thanks to Nate for putting up the partial Jak II run last year and for doing this run as well since it's long and in many segments. For starters, I am never doing a speedrun of this game again. There's a part of me that thinks at some point a person could do a... Topics: Jak and Daxter, PlayStation 2
Incomplete speed run of Jak & Daxter 2 for the PlayStation 2. Was disqualified for submission to Speed Demos Archive when the second of four source VHS tapes was lost in the mail. Author's comments: October 15, 2005 - Ben Fichter There are two reasons why I didn't do this run months ago: 1) I was afraid that it would be longer than 7 hours. 2) The game is difficult. Both reasons are why I did this in many segments. To gauge my time I would cross-multiply. I would take the overall percentage... Topics: Jak and Daxter, PlayStation 2
Speed run of Mario & Luigi: Superstar Saga completed on July 19 2006. Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Thanks go out to AquaTiger and the other SDA-ers for giving the motivation to get off my ass and re-do this one, and also for all the info/criticism. Rather than bore you with the details of each segment, I'll just answer what will probably be some questions some of you will have: Q: Isn't it faster to use the... Topics: Mario: Mario and Luigi, Game Boy Advance
Speed run of A Boy and His Blob: Trouble on Blobolonia with 100%, done on June 14 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Prologue It's Friday night, and once again, Boy was at home with nothing to do and nobody to see. Though he and his mother had moved to the area well over 2 years ago, Boy has yet to make any friends. Every time he'd try to start a conversation with his classmates, or join in on any of the games... Topics: A Boy and His Blob, 100%, NES
Single-segment speedrun of the Truth and Reconciliation level (level 3) of Halo, performed on Legendary Difficulty. The biggest time savings came by grenade-jumping past the second floor; the trigger that causes the final cutscene to kick in is the death of all enemies on the third floor, but if you skip the enemy GENERATION step, the cutscene happens immediately. The run (by Cody Miller) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. Topics: Halo, Xbox, Halo: Truth and Reconciliation
ObsCure is a survival horror video game developed by Hydravision Entertainment and published by Microïds in 2004. It mocks the Teen Movie horror genre (ex: The Faculty) and each character you control is an stupid stereotype. The twist is that you manage two characters at once and each of them has a special ability. The other thing is that most of the monsters are fueled by Darkness, so you need to light them up before you can kill them. Original Archived Let's Play available at the Let's Play... Topics: let's play, Coulis, Obscure 1 and 2
Sin & Punishment: Successor to Earth is an N64 title by Treasure previously released only in Japan, now coming to you from my television! Likened to by many to be the Ikaruga of the N64, this title highlights the strengths of the system in numerous ways, pushing it to the limit in terms of graphics, cinematic presentation, and gameplay. It is a game truely worthy of the title "the Nintendo 64's swansong". It also doesn't make a goddamn lick of sense. Original archived version... Topics: sin and punishment, let's play, jacobus spades
Vectorman is set in a future where the Earth got so trashed that humans left the planet; robots (orbots?) were left behind to clean shit up so when the humans get back, the place is nice and neat ( I was wondering where Pixar got the idea ). While Vectorman was dumping trash on the sun, his supervisor was the victim of a workplace accident that caused him to turn evil and want to destroy the world or something. Vectorman returns from his trip hoping for a nice break but finds out that NOW HE... Topics: let's play, MeccaPrime, Vectorman 1 and 2
Transformers: War for Cybertron is a third person shooter released in 2010, to help kick off the new Aligned continuity that Hasbro has launched for the Transformers franchise. The game itself completely takes place on Cybertron, the homeworld of the Transformers, and features no whiny humans at all. The Autobots would not admit to being ecstatic about this development, but their constant merry drinking says more than enough there. The biggest thing that sets War for Cybertron apart from... Topics: let's play, Coolguye and TheLastRoboKy, Transformers: War for Cybertron
http://tasvideos.org/1903S.html This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill. Topics: TAS, Tool-assisted speedrun, Barney's Hide and Seek, Sticky
The homepage of this tool-assisted speedrun is http://TASvideos.org/ Encoded by sgrunt For submission details, refer to http://tasvideos.org/2460S.html Topics: tas, tasvideos, sonic 3, knsonic3, sonic and knuckles, speedrun
What is an anti-hero? A questionable figure seeking justice and trying to do the right thing, even when that right thing has a negative outcome? Maybe a tough as nails, loose cannon seeking to correct the wrongs of the world through extreme measures? Perhaps it's two middle aged, pill popping hitmen wanting to get some money by randomly shooting a lot of people? I can honestly say it's not that last one but that is what this let's play is all about as we proceed to play the less than stellar... Topics: let's play, Niggurath, Kane and Lynch 2: Dog Days
A short set of concept art shots with accompanying music in a "Making of" video, taken from the PC release of Beyond Good and Evil, the video was included with the game. You can download the MPEG-4 converted file , or the original .bik (Radgames Bink) file . Topics: Beyond Good and Evil, Ubisoft, Making Of, In game video
Beyond Good & Evil was a multi-platform game released in 2003 by Ubisoft and created by Michel Ancel, of Rayman fame. The game was released for the PS2, Gamecube, Xbox, and eventually the PC, which is the version we are playing. BG&E, despite receiving great reviews, sold poorly. The game had very little advertising from Ubisoft and came out the same time many other big name titles did. Within a month of the game's release, its price had been cut from 50 dollars to 20. According to... Topics: let's play, beyond good and evil, chip cheezum
Did you ever play Crash Bandicoot? Before it became shit I mean, the original trilogy on the original PlayStation, made by NaughtyDog (whom you may know as those guys who started out as bedroom programmers making adventure games). Of course you did. They were great games, man. Released just in time for Christmas, way back in 2001, Jak and Daxter: The Precursor Legacy is very much in the same vein of gaming. Super jumpy funtime action platforming (and also spinning circle kicks very much... Topics: let's play, Instant Grat, Jak and Daxter: The Precursor Legacy
This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill. Visit the submission page: http://tasvideos.org/1882S.html Topics: TAS, tool-assisted speedrun, Dr Jekyll and Mr Hyde, Warp
Video capture from the third day, 11 May 2008, of "Convergence of the Real and the Virtual," The First Scientific Conference in World of Warcraft. "This is a scientific conference to be held May 9-11, 2008, inside World of Warcraft, devoted to research on WoW and on virtual worlds in general. It was proposed by John Bohannon, who creates the Gonzo Scientist feature for the AAAS journal Science. The organizer is William Sims Bainbridge, a social and information scientist, whose... Topics: World of Warcraft, Blizzard Entertainment, Convergence of the Real and the Virtual, Science magazine
Kikizo interviews Peter Molyneux in a 30 minute video about his then-upcoming projects The Movies, Black and White 2 and the top secret project Dimitri. Also has discussions on censorship, the next generation of consoles, development and complex/simple games. The interview was filmed in August 2004. Thank you to Kikizo for the source. The original Kikizo page for this interview is located here: http://games.kikizo.com/features/petermolyneux_vidint.asp Kikizo noted down the questions on their... Topics: Kikizo, Interview, Peter Molyneux, The Movies, Black and White 2, Fable, Dimitri, Censorship, Game...
Clearly inspired by the Monkey island games is this British take on the point and click adventure with appropriate humor. Unfortunately the game doesn't have any English subtitles at all in the cd speech version. The longplay last longer than expected as I try to go through everybody's dialogue tree. I make some mistakes here and there, but hopefully not too distracting. Topics: Simon the Sorcerer, adventure, game, point and click, adventuresoft, walkthrough, complete, longplay
byStanford University Libraries & Academic Information Resources
This video provides a quick look at the different resources available on Stanford University Libraries' island in the virtual world Second Life. Viewers get a glimpse of the Virtual Archive, Student Galleria and exhibits. Topics: Stanford University Libraries and Academic Information Resources, Second Life, Linden Lab, Morin,...
This game has been requested more than a few times so I thought it was time to tackle it. I've been apprehensive about longplaying it due to the game being quite long and not being sure if I can do the game justice. While the games music fits the game well, I think it could have benefited by a few more pieces of more varied music as the game seems to have only one piece of music that plays the entire time with a few shorter pieces for specific levels/areas. As mentioned, the game is quite... Topics: Toejam and earl, genesis, mega drive, game, console, longplay, complete, panic on funcotron
Video capture from wedding held after third day, 9 May 2008, of "Convergence of the Real and the Virtual," The First Scientific Conference in World of Warcraft. This video captures the conference group gathering for an in-world wedding after the concluding session of the conference. Some shots include the user interface, some do not. The character whose view is shown is Liebenwalde(Henry Lowood). This is a low-res version. "This is a scientific conference to be held May 9-11,... Topics: World of Warcraft, Blizzard Entertainment, Convergence of the Real and the Virtual, Science magazine
An interview with Product Manager Fumito Ueda and Producer Kenji Kaido of Team Ico about the game known at the time as "Wanda and Colossus" from initial Japanese translation, or "Ico 2" since the team had released Ico in 2001. The game was later released as "Wander and the colossus" in Japan and "Shadow of the Colossus" elsewhere. Thanks to Kikizo for the source, the original page on this interview is located here:... Topics: Kikizo, Interview, Fumito Ueda, Kenji Kaido, Team Ico, Wanda and Colossus, Ico 2, Shadow of the...
http://tasvideos.org/2015S.html This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill. Topics: TAS, Tool-assisted speedrun, Might and Magic: Gates to Another World, Dammit
Game played on its default Hard mode which is...damned Hard! Each chapter is followed by a story segment so don't skip to much if you want to see it all ;) It starts our fairly easy, just to give you a chance to get used to spotting the various obstacles and paths. The health pickups can be quite far apart sometimes which presents problems later when you have mines on the road and being shot at from the sides. You can easily endup going round in circles if you miss a turning. Sometimes... Topics: sega, megacd, segacd, genesis, game, console, rocket science, cadillacs and dinosaurs, fmv,...
Sequel to the original and great Simon the Sorcerer game. This game is much larger although the extra areas to feel kinda tacked on and only exist to make the game longer. The music sux compared with the first game. Sound kind of random and not always suited to the area compared to the atmospheric music of the first game. As per the course of my adventure longplays, I make a few mistakes here and there causing a little backtracking but I think I got it done in a good time bearing in mind i... Topics: Simon the sorcerer, pc, game, action, adventure, point and click, complete, walkthrough, longplay
This episode is shot in reverse order. It begins with Jeremy's younger self playing with a NES Controller and meeting Doug (who is playing with a NES Zapper). The scene is set previous to the pilot episode with Jeremy wearing his old ubergamer shirt. Kyle needs some footage for his University course and makes a deal with Jeremy to be filmed for one day, saying at the end "Nothing bad will come of it". A montage, reminiscent of the Lost intro, showing the season's previous greatest... Topics: Pure Pwnage, Video Games, Micro, C&C3, Command and Conquer, Xbox 360, Wii, EA, Headshot
Video capture from gathering before first day, 9 May 2008, of "Convergence of the Real and the Virtual," The First Scientific Conference in [i]World of Warcraft[/i] These are test files. The video was captured just as the conference group was beginning to gather. NB. The file whose filename suggests a .divx encoding is in fact a .wmv file. "This is a scientific conference to be held May 9-11, 2008, inside World of Warcraft, devoted to research on WoW and on virtual worlds in... Topics: World of Warcraft, Blizzard Entertainment, Convergence of the Real and the Virtual, Science magazine
Point and Click adventure game published by Team17. The game is contained on 3 cd's and it is quite short when you know all the puzzles, however the final puzzle would leave you head scratching for a few hours. I have taken the time to look at most of the objects in the game which help pad the video. Its unfortunate that the sound and video doesn't sysnc well during cutscenes. My Amiga recording did the same so im not sure if its the games fault or just not enough cpu power available to... Topics: point and click, adventure, action, game, complete, nightlong, team17, pc walkthrough, longplay,...
In 1991, Capcom released The King of Dragons, an arcade beat-em-up in which five generic fantasy warriors battle against the plans of Gildiss, the titular King of Dragons. It's a simple game, with only two buttons to use and many enemies of the "rush up and hit you" variety, but that helps to keep the action moving. Now, for your viewing pleasure, my brother Mini Rush and I present it to you. Original Archived Let's Play available at the Let's Play Archive Topics: let's play, Agent Rush and Mini Rush, The King of Dragons
Publication: http://tasvideos.org/375M.html This is an often overlooked famous game. Here we have a boy and a "blob" that likes all kinds of candies. When the blob eats these candies, it transforms into different tools the boy can use. Note: The Japanese version of this game (Fushigina Blobby - Blobania no Kiki) has a different boy than this USA version, but otherwise the games are the same. This is a new record time based on the author's discovery of a new strategy of the completion... Topics: A, Boy, And, His, Blob, TAS, Tool, Assisted, Speedrun, NES, Nintendo, Entertainment, System
In this amazing movie, Taco and Kriole have used a new route and made short work of Mother Brain and her space pirates. This run takes advantage of several techniques never demonstrated before in other Super Metroid runs outside of waiting areas. The in-game completion time is 23 minutes 29 seconds, and 18% of the items have been collected. Note: The rerecord count in this run is false. Please read the authors' submission notes and the discussion thread for more information. Topic: SNES "any%" Super Metroid (JPN/USA) in 38:41.52 by Taco and Kriole
The homepage of this tool-assisted speedrun is http://TASvideos.org/ Encoded by sgrunt For details, visit http://tasvideos.org/1915M.html Topic: tas tasvideos nes nintendo entertainment system indiana jones and the last crusade